*A mix of live and pre-recorded presentations. Please click here and select ‘Featured Sessions’ program to view the live sessions’ timing. All other sessions without date/time are accessible on-demand in the virtual platform from 6 December 2021 to 11 March 2022, unless otherwise specified.
-Unity Anime Toolbox- The key to creating studio quality animation in a real-time engine / 劇場クオリティのアニメをリアルタイムエンジンで実現するには -Unity Anime Toolbox-
Read More
Computer Graphics, Media Art, Tea Culture, and Zen
Read More
Getting started with virtual production How do you balance flexibility with initial costs? ~Looking towards a successful future for the film industry~ 今すぐ始めるバーチャルプロダクション 柔軟性と導入コストを両立させながら始めるには? ~今後を見据えた映像事業を成功に導こう~
Read More
Mr. Spam Gets A New Hat: An Epic Animation Journey: Moving From the Traditional into the Unreal
Read More
R&D for Anime Production: State-of-the-Art and Future Prospects
Read More
Ron’s Gone Wrong; Bringing B*Bots to Life
Read More
Shang Chi and The Legend of the Ten Rings, The Third Act
Read More
The Blend of Modern Technology and Traditional Art that Kamikaze Douga Challenged at “The Duel” 神風動画が『 The Duel 』で目指した現代技術とアナログの 融合
Read More
The Groundbreaking Style of The Mitchells vs. The Machines
Read More
The Visual Effects of Isaac Asimov's Foundation
Read More
Titmouse’s 5 Second Day Snack Chats, 2021 Edition
Read More
Tokyo Demo Fest - Best of Demoscene
Read More
Two Lectures for Retrospective Technologies in Game Industry – TAITO and SQUARE ENIX –
Read More
Vivo: The Making of a Modern Musical
Read More
What is the Future of Art Galleries?
Read More