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Featured Sessionプログラムはコンピュータグラフィクスおよびインタラクティブ技術の分野における飛躍的な進展、技術、芸術にスポットライトを当てます。 これは見逃せません。コミュニティが一堂に会し、グラフィック界の卓越した人々から学びます。60分から80分のセッションで、参加者は刺激を受けエネルギーをもらえるでしょう。インスピレーションを与えてくれるスピーカー、驚きのプロジェクト、専属チーム、そしてあなたの大好きなスタジオがみんな一緒にアイデアを共有してくれます。

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*A mix of live and pre-recorded presentations. Please click here and select ‘Featured Sessions’ program to view the live sessions’ timing. All other sessions without date/time are accessible on-demand in the virtual platform from 6 December 2021 to 11 March 2022, unless otherwise specified.


-Unity Anime Toolbox- The key to creating studio quality animation in a real-time engine / 劇場クオリティのアニメをリアルタイムエンジンで実現するには -Unity Anime Toolbox-

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Blade Runner: Black Lotus

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Computer Graphics, Media Art, Tea Culture, and Zen

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Getting started with virtual production How do you balance flexibility with initial costs? ~Looking towards a successful future for the film industry~ 今すぐ始めるバーチャルプロダクション 柔軟性と導入コストを両立させながら始めるには? ~今後を見据えた映像事業を成功に導こう~

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Mr. Spam Gets A New Hat: An Epic Animation Journey: Moving From the Traditional into the Unreal

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R&D for Anime Production: State-of-the-Art and Future Prospects

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Ron’s Gone Wrong; Bringing B*Bots to Life

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SAINT SEIYA Knight of the Zodiac

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Shang Chi and The Legend of the Ten Rings, The Third Act

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The Blend of Modern Technology and Traditional Art that Kamikaze Douga Challenged at “The Duel” 神風動画が『 The Duel 』で目指した現代技術とアナログの 融合

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The Groundbreaking Style of The Mitchells vs. The Machines

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The VFX of Dune

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The Visual Effects of Isaac Asimov's Foundation

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Titmouse’s 5 Second Day Snack Chats, 2021 Edition

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Tokyo Demo Fest - Best of Demoscene

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Two Lectures for Retrospective Technologies in Game Industry – TAITO and SQUARE ENIX –

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Unpacking the Wish Dragon Journey

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Vivo: The Making of a Modern Musical

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What is the Future of Art Galleries?

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