主な講演者
Featured Sessions
Shang Chi and The Legend of the Ten Rings, The Third Act
Computer Graphics, Media Art, Tea Culture, and Zen
SAINT SEIYA Knight of the Zodiac
The Visual Effects of Isaac Asimov's Foundation
The Blend of Modern Technology and Traditional Art that Kamikaze Douga Challenged at “The Duel”
The Groundbreaking Style of The Mitchells vs. The Machines
Ron’s Gone Wrong; Bringing B*Bots to Life
Mr. Spam Gets A New Hat: An Epic Animation Journey: Moving From the Traditional into the Unreal
R&D for Anime Production: State-of-the-Art and Future Prospects
Unity Anime Toolbox- The key to creating studio quality animation in a real-time engine / 劇場クオリティのアニメをリアルタイムエンジンで実現するには -Unity Anime Toolbox-
Getting started with virtual production How do you balance flexibility with initial costs? ~Looking towards a successful future for the film industry~ 今すぐ始めるバーチャルプロダクション 柔軟性と導入コストを両立させながら始めるには? ~今後を見据えた映像事業を成功に導こう~
Two Lectures for Retrospective Technologies in Game Industry – TAITO and SQUARE ENIX
Games
Lighting in 'New Pokémon Snap'
Machine Learning Aided Content Creation In『Love Live!School Idol Festival ALL STARS』~ Automatic rhythm game charts generation with deep learning
Grow Your AI Characters: Emotional Decision Making with GOAP
[MYDCF2021] Technical Paper Presentation
Motion Matching and Machine Learning for Video Game Animation