Multimodal Feedback Pen Shaped Interface and MR Application with Spatial Reality Display

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1) 東京国際フォーラム(TIFF)のホールEでブース展示 13件
(2021年12月15日-16日 10:00-18:00/ 12月17日 10:00-16:00 JST):
来場者は展示期間中、会場で実際に体験いただけます。

2) バーチャルプラットフォーム上でプレゼンテーション映像のオンデマンド配信 19件
(2021年12月6日-2022年3月11日):
全発表者によるプレゼンテーション映像が、オンデマンド配信されます。

3) ライブデモンストレーションとQ&Aセッション 19件
(2021年12月15日-17日):
バーチャルプラットフォーム向けに、1件あたり60分のライブデモとQ&Aセッションがあります。スケジュールはこちらをご覧ください。
- 海外からの6件のライブセッションの様子は、TIFF会場ホールE内のリモートブースに生配信されます。
- TIFF会場ホールEにブース展示されている13件については、それぞれのセッション時間(1時間)のみ該当ブースをクローズします。
なお、本セッションの映像は、ライブ終了後にバーチャルプラットフォーム上でオンデマンド配信されます。


Description: Pen shaped interface capable of providing the following multimodal feedbacks from virtual object (1) Linear feedback to express contact pressure (2) Rotational feedback to simulate friction of rubbing virtual surface (3) Vibrotactile feedback (4) Auditory feedback to express contact information MR interaction system with pen shaped interface and Spatial Display.

Presenter(s):
Jun Momose, Sony Interactive Entertainment, Japan
Yuta Koda, Sony Interactive Entertainment, Japan
Hideki Mori, Sony Interactive Entertainment, Japan
Morio Kakiuchi, Sony Interactive Entertainment, Japan
Kotaro Imamura, Sony Interactive Entertainment, Japan
Makoto Wakabayashi, Sony Interactive Entertainment, Japan

Jun Momose worked as electrical engineer at Sony Corporation and Sony Interactive Entertainment from 1992 to design handheld game console and portable audio player. Now he has been engaged in Project Leader in research and development division.

Yuta Koda worked as a mechanical engineer at Sony Corporation and Sony Mobile Communications from 2007-2016 to design and manufacture digital cameras and smart phones. After moving to Sony Interactive Entertainment in 2016, he has been mainly engaged in the development of actuators for user interfaces and study of haptics technology.

Hideki Mori is a senior UX researcher at Sony Interactive Entertainment. He is responsible for R&D of new UX/UI for games and interactive media since 2016. He also has experience as a researcher of signal processing algorithms and a product planner in charge of entire UX. Based on his expertise both in business and technology fields, now he has a passion for developing new UX based on unique technology. 2016–Current Senior Researcher, UX/UI. Sony Interactive Entertainment 2008–2016 Product Planner/Manager, New category and home entertainment products. Sony Corporation 2002–2008 Researcher, Video signal processing by machine learning. Sony Corporation

Morio Kakiuchi Sony Interactive Entertainment Inc., Tokyo Electrical engineer in Research and Development division for game entertainment.

Kotaro Imamura Sony Interactive Entertainment Software Engineer

Makoto Wakabayashi 1997-2021 Sony Interactive Entertainment World Wide Studio Japan Studio Develop of game titles 2021-present Sony Interactive Entertainment UXRD Tokyo Research of Future Input

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