Exhibitor Talks

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  • Onsite Student Access Onsite Student Access
  • Onsite Experience Onsite Experience
  • Virtual Full Access Virtual Full Access
  • Virtual Basic Access Virtual Basic Access

Product updates and detailed hands-on presentations that introduce attendees to the latest developments in product innovation. In these sessions, participating companies introduce their latest developments; demonstrate software, hardware, and systems; answer questions; and talk about how their applications improve professional and technical performance.

Exhibitor Talkでは皆さまにプロダクトイノベーションにおける最新の製品/サービスをご紹介します。各セッションでは、多彩なソフトウェア、ハードウェア、システムの最新の動向やそれらのアプリケーションがどのように。プロフェッショナルで技術的なパフォーマンスを向上させるかを紹介します。シーグラフアジアならではの魅力溢れるこの機会をお見逃しなく。

View Exhibitor Talks Schedule

*A mix of live and pre-recorded presentations. Please click on the above ‘View Exhibitor Talks Schedule’ for the live sessions’ timing. All other sessions without date/time are accessible on-demand in the virtual platform from 6 December 2021 to 11 March 2022, unless otherwise specified.


A Glimpse into USD ALab and Asset Building at Animal Logic

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Actions for ACES and Expectations for OpenColorIO v2 / ACESへの取り組みとOpenColorIO v2への期待

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Content Creation: The Evolving Landscape

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Deserted - Building the World with Houdini

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Generative 3D: The Art, Science and Bendology of Using Algorithms in 3D Design

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Huawei real-time mobile ray tracing for flagship phones and games

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Introduction of business utilization research cases using the latest xR device / 最新xRデバイスを用いた業務活用研究事例の紹介

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Introduction to Omniverse Platform for Creators and Developers / Omniverse Enterprise最新情報と開発者向け情報

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KineFX to Unreal Engine 5: from combat systems to cinematics

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Medical Research & Product Design with Houdini

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My thoughts on Simulation in Houdini

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NHK Art’s Latest VFX and AI Works in Drama / NHKアートでのAI活用やコロナ禍のVFX制作について- NHKよるドラ『きれいのくに』・NHK大河ドラマ『青天を衝け』

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New World of Live Entertainment Combined with Cutting-edge Technology and Creativity / 最先端テクノロジーとクリエイティブによるライブエンタテイメントの新しい世界

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Procedural Generation of Urban Traffic System

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Remaking of the battle of Sekigahara (Crowd animation using Houdini)

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Research and Development of Creating Video Contents for Innovative Display Systems / 先進ディスプレイにおけるコンテンツ制作に関する研究発表

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Using Acceleration For Smoother Particle Simulations

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Exhibitor Talks Presented By: