The ACM Digital Library (DL) is the most comprehensive research platform available today for computing and information technology. Each year, roughly 25,000 newly published articles from ACM journals, magazines, and newsletters, as well as more than 500 annual conference volumes – representing nearly 20% of the world’s scholarly computing literature – are added to the DL’s complete full-text archive of over 600,000 articles.
Animation Magazine is a 34-year-old industry bible for animation/VFX professionals and enthusiasts. News and feature stories are distributed via a monthly print publication, and digital versions are emailed to subscribers and available at global industry trade shows and festivals. Readers can also get a free, daily e-newsletter five days a week by signing up at www.animationmagazine.net. The magazine hosts the annual World Animation and VFX Summit November 7-10, 2021 for industry professionals and The World Animation Celebration.
Animation Today aims to bridge the gap between international production houses, the most competent animation studios and professionals in the field. With global demand to have information on the finger tips, Animation Today is developing an app based platform to facilitate Information On-The-Go.
Since launching in 1996, Animation World Network - AWN.com - has become one of the largest, most comprehensive and respected publishers of animation and visual effects news and information resources on the Internet. Key publication websites include AnimationWorld Magazine, VFXWorld Magazine and the Animation Flash e-mail newsletter. Each month, AWN’s portals are visited by over 300,000 unique readers from more than 100 countries.
befores & afters is a brand-new visual effects publication from VFX and animation journalist Ian Failes, an experienced freelance writer who has written for fxguide, VFX Voice, Cartoon Brew, 3D World and 3D Artist.
CGWIRES is an online destination for computer graphics artists. CGWIRES aim to serve the entertainment production industry with News, Features and Community services. We at CGWIRES are working to make free information and online showcase platform for the industry.
Our concept is simple, have a range of specialist sectors all dedicated to one specific CG Industry and make the online News and Information simple, fast and more efficient.
CGVisual.com is the computer graphics and interactive technologies community for professionals and enthusiasts in Hong Kong. CG Visual is an ideal marketing platform for various kinds of marketing activities, such as membership recruitment, sales and promotions, contest etc. CG Visual is a bridge built to link and fulfil both the members and marketers’ needs and at the same time achieving a win-win relationship.
The Eizo Shimbun covers contents creation industry for more than 50 years. The Eizo Shimbun is published every week, 48 issues for one year. Its focus is visual communication methods in the industry. Also, the newspaper covers on science and technology, regulations and policy. The newspaper reported first SIGGRAPH conference for Japanese readers in 1974.
A game industry evolves with the progress. Prosperity of mobile games, business success of indie games, and the rise of new technologies such as VR, game industry change daily from day to day without stopping the progress, the development environment and the market also have undergone drastic changes this decade. GameBusiness.jp, first Japanese game business specialized media established in 2009, will walk with readers who think about future of the game industry. https://www.gamebusiness.jp/
The Renderosity community is made up of members who have a passion for helping others learn, share and grow in digital art. The participation and interaction among members has slowly built a family and a place known as a "home." The Renderosity membership is a very interactive community with forums, chats, free content and a marketplace for digital products and 3D models.
VRonWEBMEDIA delivers topics related to VR such as Oculus and HTC Vive, AR, MR (xR), AI, VTuber, E-Tech, etc. in the form of news and columns.