Procedural Generation of Urban Traffic System
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Talk Description: This talk describes how to use the procedural method to generate a configurable urban traffic system, with high fidelity and controllability. We have developed relevant HDAs and extended Houdini Engine for Unreal Engine to achieve the final results.
Speaker(s):
Guo Yu, Tencent Games, SideFX
Yuling Ji, Tencent Games, SideFX