CG in Japan
- Full Access
- Onsite Student Access
- Onsite Experience
- Virtual Full Access
- Virtual Basic Access
*A mix of live and pre-recorded presentations. Please click here and select ‘Birds of a Feather’ program to view the live sessions’ timing. All other sessions without date/time are accessible on-demand in the virtual platform from 6 December 2021 to 11 March 2022, unless otherwise specified.
Talk Description: Catch up the latest developments in CG and interactive technologies in Japan. Our session features talks by some of the leading Japanese researchers and practitioners both in academia and industry.
Contributor(s):
Bektur Ryskeldiev, Mercari Inc., Japan
Miho Aoki, the University of Alaska Fairbanks, Canada
Ayumi Kimura, OLM DIGITAL, Japan
Akihiko Shirai, Director, GREE VR Studio Laboratory, REALITY, Inc., Japan
Takuji Narumi, Associate professor, the University of Tokyo, Japan
Chris Christophers, Founder/President, iPresence Ltd., Japan