“Bodyreath”: An Interactive VR Installation to Experience and Understand People with Autism

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All presentations are accessible on-demand in the virtual platform from 6 December 2021.
Live demonstrations and Q&As for the respective presentations will be taking place at the specified Date/Time below.


Description: "Bodyreath" is an interactive VR installation for understanding people with autism. It is divided into two parts, the external projection and the internal VR scenarios. It helps the audience to appreciate the innocence of autistic people in different way and to understand them artistically.

Presenter(s):
Huifeng Zhang, School of New Media Art and Design, Beihang University, China
Shuo Yan, School of New Media Art and Design, Beihang University; State Key Laboratory of Virtual Reality Technology and Systems, Beihang University, China

My name is Huifeng Zhang. I am a student of Beihang University, in Beijing, China, majoring in digital media art design. In the process of learning, I have used processing and arduino to do interactive installation works, studied web design, and loved animation creation. My animation works won the first prize in the 8th National College Digital Art Design Competition, but I prefer XR creation and have done VR and AR projects. I hope to study the application of AI and VR in the future and uphold the concept of "combination of art and technology", Contribute to the research results.

Shuo Yan received her PhD in Beijing Institute of Technology. She used to work as a research assistant in MIT Media Lab. Currently, she is an Associate Professor in the School of New Media Arts & Design, Beihang University, Beijing, China. Her grants, awards, and publications include over 15 scientific papers, two national funds, two patents, a national excellent doctoral dissertation award supported by China Simulation Federation, a national award for distinguished doctorates in China. Her work seeks to push the boundaries of design and technology to create innovative solutions with the power to augment human capabilities.

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