Multimodal Feedback Pen Shaped Interface and MR Application with Spatial Reality Display

  • Full Access Full Access
  • Onsite Student Access Onsite Student Access
  • Onsite Experience Onsite Experience
  • Virtual Full Access Virtual Full Access
  • Virtual Basic Access Virtual Basic Access

All 19 presentations are accessible on-demand in the virtual platform from 6 December 2021 to 11 March 2022.
Out of which, 13 Emerging Technologies will have physical exhibits onsite in Hall E, Tokyo International Forum from 15 - 17 December 2021.
Live demonstrations and Q&As for the respective presentations will be taking place at the specified Date/Time below.


Description: Pen shaped interface capable of providing the following multimodal feedbacks from virtual object (1) Linear feedback to express contact pressure (2) Rotational feedback to simulate friction of rubbing virtual surface (3) Vibrotactile feedback (4) Auditory feedback to express contact information MR interaction system with pen shaped interface and Spatial Display.

Presenter(s):
Jun Momose, Sony Interactive Entertainment, Japan
Yuta Koda, Sony Interactive Entertainment, Japan
Hideki Mori, Sony Interactive Entertainment, Japan
Morio Kakiuchi, Sony Interactive Entertainment, Japan
Kotaro Imamura, Sony Interactive Entertainment, Japan
Makoto Wakabayashi, Sony Interactive Entertainment, Japan

Jun Momose worked as electrical engineer at Sony Corporation and Sony Interactive Entertainment from 1992 to design handheld game console and portable audio player. Now he has been engaged in Project Leader in research and development division.

Yuta Koda worked as a mechanical engineer at Sony Corporation and Sony Mobile Communications from 2007-2016 to design and manufacture digital cameras and smart phones. After moving to Sony Interactive Entertainment in 2016, he has been mainly engaged in the development of actuators for user interfaces and study of haptics technology.

Hideki Mori is a senior UX researcher at Sony Interactive Entertainment. He is responsible for R&D of new UX/UI for games and interactive media since 2016. He also has experience as a researcher of signal processing algorithms and a product planner in charge of entire UX. Based on his expertise both in business and technology fields, now he has a passion for developing new UX based on unique technology. 2016–Current Senior Researcher, UX/UI. Sony Interactive Entertainment 2008–2016 Product Planner/Manager, New category and home entertainment products. Sony Corporation 2002–2008 Researcher, Video signal processing by machine learning. Sony Corporation

Morio Kakiuchi Sony Interactive Entertainment Inc., Tokyo Electrical engineer in Research and Development division for game entertainment.

Kotaro Imamura Sony Interactive Entertainment Software Engineer

Makoto Wakabayashi 1997-2021 Sony Interactive Entertainment World Wide Studio Japan Studio Develop of game titles 2021-present Sony Interactive Entertainment UXRD Tokyo Research of Future Input

Back